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Showing posts from October, 2015

Reality FPS. The granularity of the time.

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So this post will calculate theoretical minimal time length that is required to render the physical universe. You see, if universe is guided by laws of physics and physics is guided my mathematics, then there has to be smallest unit of space and smallest unit of time, in order to render the universe. Why, you ask? Otherwise it's getting very complicated if you can scale things down indefinitely. And as for what we know, universe in it's nutshell is simple and elegant. That being said, you can imagine 3d world around us being composite of tiny 3d cubes, each of which containing binary or composite value, meaning that we don't know if it's 0 (zero) / 1 (one) , or a set of variables (a,b,c...n). But that's ok, if we don't have to know precisely, because we can still calculate minimal time length. In each iteration over time you make each tiny cube interact with all neighbor cubes. As they do interact, they change themselves and other cubes around it. This wa